Common Lisp at CoCreate (29 Dec 2007)


In his blog, Peter Christensen started a list of companies using Lisp to build their software or run their businesses. It is a little-known fact that CoCreate, the company I work for, relies quite a bit on Common Lisp in its flagship product OneSpace Modeling. In fact, Lisp and C++ are our main implementation languages!

CoCreate OneSpace Modeling is a 3D CAD modeler built on a concept called "explicit modeling". C++ is used mainly in the modeling kernel, while Lisp dominates the UI, the application logic, many add-on modules, and the API. The Lisp part of the project is safely in the 7-digit lines of code range. I don't know much about the other large Lisp projects out there, and LOC isn't exactly the greatest way to compare application complexity anyway, so I'll play safe and just say that this is certainly a non-trivial Common Lisp project.

Back in 1995, when we were still a division of Hewlett-Packard, we published an article in "HP Journal" which outlines why we chose Common Lisp and what we're doing with it in the product. The article is still available at Since then, the application changed a lot, of course - we even renamed it twice wink But much of what is said in the article about Lisp still applies.

The HP Journal article concluded:

Common Lisp is also used as a user accessible extension language for HP PE/SolidDesigner. It is a standardized, open programming language, not a proprietary one as in HP PE/ME10 and PE/ME30, and the developers of HP PE/SolidDesigner believe that this will prove to be an immense advantage.

SolidDesigner was the original product name; ME10 and ME30 were predecessor products which implemented their own little macro interpreters. Back then, we were a bit cautious about the potential benefits we'd reap, as the product was still in its early days. By now, however, we can say that Common Lisp was a key factor in helping a fairly small team of developers keep pace with the big guns in the industry, due to all the well-known productivity features in Lisp, such as macros, the REPL, or automatic memory management.

The HP Journal article describes how we use macros to define a domain-specific language called action routines, which are state machines which guide users through commands. Later, we extended that concept by automatically generating UI for those commands: Using the sd-defdialog macro, application developers can implement full-blown commands in just a few lines of code, without having to write any (or at least hardly any) code for services such as:

  • Automatic "macro recording" of commands
  • Context-sensitive online help
  • UNDO support
  • Command customization (commands can be started from toolbars, menus, a user input line, or from our "taskbar")
  • Sequence control (dependencies of user inputs on other input)
  • UI creation and layout
  • Adherence to UI style guides
  • Graphical feedback both in the UI and in 3D graphics windows
  • Type and range checks for input data
  • Automatic unit conversions (imperial to metric etc.)
  • Prompting

I've been planning to blog more on sd-defdialog for some time, and hope to get around to it Real Soon Now.

Needless to mention, I guess, that I made sure that CoCreate is now also part of Peter's great list... .-)

PS: If you're interested, check out my other blog posts related to CoCreate Modeling or the CoCreate Modeling FAQ.

My job at CoCreate (01 Dec 2007)

keyboard.jpg I've been working with the fine folks of CoCreate for so long now that they tattoed an asset number on my forehead. In fact, I started at HP, in the very department (MDD, which stood for Mechanical Design Division) from which our CAD products were born, and later left HP, together with the rest of us CAD-heads .-), to form what is now known as CoCreate.

As a member of the OneSpace Modeling development team, I serve as the software architect for our OneSpace Modeling product line.

I specialize in all development areas related to general software lotsofcards.jpg engineering, as well as systems programming. That's why I deal a lot with things like operating system dependencies, memory management, file handling, globalization or 3D graphics. What I really like about my job at CoCreate is that I can still occasionally fiddle with the low-level, close-to-the-bare-metal stuff, and yet have a chance to work on higher levels of our software, too. Since OneSpace Modeling is a really big and impressive piece of software, I also got to learn an awful lot about managing large projects and about software development techniques. As a recent example, we have been introducing XP techniques into the lab over the past two or three years. Which is quite a ride, given that XP originated from much smaller projects. It's cool that even though we are an established company with a track record of close to 20 years or so, we're still flexible enough to integrate new approaches and learn from them.

clustermaster.jpg My parents probably still don't have the faintest idea what my job is all about .-) But then, it is tricky to explain what it's like to work here without going into lots of boring details. If you really want to know, you could check out some of the articles which we wrote about SolidDesigner (as our product was called back then) in 1995 for HP Journal. In those days, I was working on the object management layer in our code: "Providing CAD Object Management Services through a Base Class Library" summarizes its purpose (local copy is here). If you think this is thrilling stuff, why don't you send us your résumé? .-) And if show me yours, I'll show you mine (access password-protected, contact me for details).

Sometimes, when I find a funky software development problem either at CoCreate or in my own projects, I blog about it in my software development blog, so if you like techno-babble, go check it out!

I also keep some job-related information in my XING and LinkedIn accounts.

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